sexta-feira, 9 de fevereiro de 2007

Encaminhando?

Eu pensei que talvez, antes de chegar em Montreal, eu já devesse ter algo mais ou menos encaminhado, como um roteiro mais estruturado e decupado, um storyboard, model sheets, etc. (O primeiro passo, e o único que eu acredito ser certo mesmo, foi registrar o roteiro, coisa que já fiz, ainda bem!)

Pensando assim, logo de cara, não tenho muito idéia de como decupar e solucionar algumas questões narrativas do vídeo. Mesmo sendo bem curto, há algumas coisas que eu ainda não sei como demonstrar, como a parte em que os homenzinhos se encontram e exigem um ao outro que dêem espaço para cada qual atravessar. Talvez eu devesse assistir à alguns curtas, buscar referências, beber da fonte da santa criatividade alheia. Referências são importantes, e ainda preciso elencar tudo isso melhor.

Por outro lado, talvez seja meio precipitado tentar encaminhar o projeto antes de tudo começar, porque eu posso chegar lá com uma concepção formada, e ficar com uma idéia-fixa. E tenho certeza que irão sugerir muitas coisas para nós lá.

Acho que isso tudo é ansiedade.

Balloon

Aí está o meu projeto, na íntegra

Balloon - By Jonas Brandão

The Idea - Little Man 1 is hanging from a balloon in an endless blue sky. Little Man 2 comes closer also tied to a balloon. Little Man 1 demands that Little Man 2 gets out of his way so that he can keep going. Little Man 2 reacts, denies the request, and demands that Little Man 1 clear the path so he can get through, creating a stalemate.

The dialogs are through small speech bubbles coming out of the characters, just as in comic books. The characters interact with these speech bubbles, sometimes the bubbles of one of them coming on top of the other's, or pushing against each other.

Both little men keep on fighting up until Bird 1 lands on Little Man 1's balloon. Little Man 2 laughs and gestures that the bird will burst his balloon and he will fall. Little Man 1 gets angry. Bird 2 comes closer and lands on Little Man 2's balloon. The birds start to sing, as if greeting each other. Little Man 1 laughs at Little Man 2. They start to argue again and attack each other with pointy speech bubbles, which keep growing according to the anger of each character. They grow until they fit together and get so big that they touch the balloons and burst them, scaring the birds and making them fly and the men fall. The movie ends with an empty blue sky and the credits are shown over this background.


Esthetics - Esthetically, the movie tries to play with shapes and symbols. There's an inclination to use pure geometric figures that contribute to the storytelling because the audience associates them to different concepts and sensations.

The little men, naked, are square, with sharp angles and flat in an aggressive and heavy way. To emphasize the lightness of the environment and contrast it with the men, all of the background, balloons and birds will be made of rounded and gracious shapes.

The speech bubbles also acquire different shapes that stress the speech tone of each character. Rounded shapes express serenity, wavy shapes express a slight lost of control and pointy shapes stand for yelling and anger. The bubbles' content will be a composite of various objects and pictures.

The colors of the movie will oscillate between blue and white. The sky is blue, all the contours are blue and the fillings are white. There's also the addition of blue shadows on the characters. The contour is made of fine and uneven lines, adding a vibrant/dynamic aspect to the animation.

As for the Sound, there's the intention of experimenting different sounds and foleys for the different voices, characters' movement, speech bubbles and the bird singing.


Story’s Intention - The story plays with some “rotten” human values: selfishness, rudeness, egocentrism, individualism and some others that no one would like to have. Starting from the “chance encounter” theme, there are two encounters: one completely unpleasant between the two men who fight for space even in that endless sky, and another totally natural and innocent, between the birds. Because of the men's greed, in the end, no one will enjoy that space.


Technical Notes - Hand drawing, with digital coloring and collage.


The Motivation - The idea came from my interaction with extremely impolite people. Besides that, there's also my impartiality to speech bubbles, which I believe to be really cool.



Resumé

Jonas de Faria Brandão
Birthdate: 13/06/1985
Cel: +55 (16) 8132-9664
jonas.brandao@gmail.com

1.Graduation

- Majored in ‘Movie Making’ at Universidade Federal de Sao Carlos (UFSCar) - 2006.

2.Courses and workshops

- ‘Animating with Canada’ (‘Animando com o Canadá’) – Promoted by MinC, SENAC-SP and Canadian General Consulate (São Paulo – SP – 2006);
- ‘Co-producing with Canada’ (‘Co-produzindo com o Canadá’) – Promoted by ABPI, MinC and Canadian General Consulate (São Paulo – SP – 2006);
- Workshop with the Canadian animation producer Peter Moss in the ‘Curta Criança’ project’s second edition, promoted by MinC and TVE (Rio de Janeiro – RJ – 2005);
- Qualified by Toon Boom in the softwares Toon Boom Harmony and Toon Boom Solo (Rio de Janeiro - RJ 2006);
- Movie directing Workshop with Eliane Caffé promoted by SESC Araraquara (Arararaquara – SP – 2004);
- Independent production Workshop with Marcelo Masagão promoted by SESC Araraquara (Arararaquara – SP – 2004);
- Production workshop with Luiz Vilaça promoted by SESC Araraquara (Arararaquara – SP – 2004);
- Actors direction workshop with Sérgio Penna promoted by SESC São Carlos (São Carlos SP – 2003);
- Complete academic arts course by Bizarro Centro de Design (Sumaré - SP - 2002);
- Complete English course by Fisk Escola de Idiomas (Sumaré - SP - 2002);

3.Other qualifications

- ABCA’s active member (Brazilian Cinema of Animation Association);
- Working experience in the following softwares:
Animation: Adobe Flash, Toon Boom Solo and Stop Motion Pro.
Edition and post-production: Adobe Premiere and Adobe After Effects.
Image edition: Adobe Photoshop.
Art designing: Corel Draw.
Sound edition: Sony Vegas e Sony Sound Forge.

4.Audiovisual productions

.Short-features:

Directing:

.Um Lugar Comum (UFSCar – 2007 - 12’ – 2D animation – in post-production - DV)
.Traumatoscópio (UFSCar – 2007 – 1’ – 2D animation - in post-production - DV)
.É tarde pra café (UFSCar – 2005 – 3’ – Live Action - mini-DV)
.Humberto Barachinni (UFSCar – 2004 – 6’ – Live Action - mini-DV)
.Telmo, o Visionário (UFSCar – 2004 – 30” – 2D animation – mini-DV)
.Coadjuvantes (UFSCar – 2003 – 1’ – Live Action - mini-DV)

Screenplay:

.Um Lugar Comum (UFSCar – 2007 - 12’ – 2D animation – in post-production - DV)
.É tarde pra café (UFSCar – 2005 – 3’ – Live Action - mini-DV)

Executive producer:

.Feliz Aniversário Júlio (UFSCar – 2005 – 7’ – Live Action - DV)

Animation:

.Um Lugar Comum (UFSCar – 2007 - 12’ – 2D animation – in post-production - DV)
.Traumatoscópio (UFSCar – 2007 – 1’ – 2D animation - in post-production - DV)
.Acampamento 3R (Rocambole Productions – 2004 – 15’ – Live Action with 2D animation - mini-DV)

Character designer:

.Um Lugar Comum (UFSCar – 2007 - 12’ – 2D animation – in post-production - DV)
.Traumatoscópio (UFSCar – 2007 – 1’ – 2D animation - in post-production - DV)
.Três Marias (UFSCar – 2005 - 15’ – Documentary with 2D animations - DV)

Background designer:

.Um Lugar Comum (UFSCar – 2007 - 12’ – 2D animation – in post-production - DV)
.Para Chegar Até a Lua (UFSCar – 2005 – 8’ – 3D animation - 35mm)

Storyboard arstist:
.Um Lugar Comum (UFSCar – 2007 - 12’ – 2D animation – in post-production - DV)
.Traumatoscópio (UFSCar – 2007 – 1’ – 2D animation - in post-production - DV)
.Três Marias (UFSCar – 2005 - 15’ – Documentary with 2D animations - DV)
.Renda (UFSCar – 2004 – 9’ – Live Action – mini-DV)

.Long features:

Boom Operator

.Sábado a Noite (Rocambole Produções – Live Action - 2006 – in post-production)

. Publicity:

.I’ve worked as a 2D animator in several TV and internet advertisements produced by São Carlos’ and Campinas’ producers, working both with traditional techniques and digital cutout with Adobe Flash Adobe Flash. (2004 e 2005)

- I’ve worked in the ‘Music in the city’ program at Universidade Federal de São Carlos (UFSCar), in which I was responsible for cultural promoting and producing, promoting music concerts at the university. (São Carlos – SP – 2005);

6. Teaching experience

- Workshop leader of ‘Animation History and Techniques’ promoted by SESC São Carlos (São Carlos – SP – 2006);
- Workshop leader of Toon Boom Solo for Movie Making’s students at Universidade Federal de Sao Carlos (UFSCar) (São Carlos – SP – 2006);
- Workshop leader of Animation at the ‘USP Artistic and Cultural Movement’ – Macaco – Promoted by São Paulo University (USP) (São Carlos – SP – 2005);
- English teacher at Fisk English school (Sumaré – SP – 2002);

7. Other experiences

- ‘Traça Teca’ comic book illustrator (A traça Teça e as palavras perdidas) produced by Rocambole Productions (São Carlos – SP – 2006);
- Traineeship at Rocambole Productions, an audiovisual producer company specialized in animated films for children. Along my traineeship, I’ve had over 800 hours of experience in the following functions: 2D animator, illustrator, art director, storyboard artist, colorist, and graphic designer. (São Carlos – SP – 2004).

8. Portfolio

www.jonasanimation.cjb.net

Resultado Oficial - Release do Ctav

CTAv/SAV/MinC divulga Resultado da seleção para Estágio Animação Hot House, no Canadá. O National Film Board (NFB) enviou ao CTAv, na manhã de hoje, 8 de fevereiro, os nomes dos dois animadores brasileiros por eles selecionados para o Estágio Hot House, no Canadá. São eles: Diego Stoliar (RJ) e Jonas Brandão (SP).

O estágio terá duração de 12 semanas, com início previsto para o próximo mês de março. O Ministério da Cultura, por meio da Secretaria do Audiovisual, arcará com as despesas de passagem e manutenção dos selecionados.

O Estágio para Animação Hot House, é uma das ações previstas no âmbito do novo acordo de cooperação técnica entre a Secretaria do Audiovisual/CTAv e o NFB, cujas tratativas foram iniciadas em 2006. Muitas outras serão implementadas ainda em 2007. Os bolsistas, como contrapartida social, estarão realizando, ainda em 2007, oficinas para animadores barsileiros.

Processo de seleção

O CTAv – Centro Técnico Audiovisual/SAV/MinC recebeu 111 inscrições para o estágio, no período de 19 a 29 de janeiro último. Destas, foram selecionados as oito pré-finalistas por uma comissão formada por Andrés Lieban, Marcelo Marão (respectivamente, Presidente e Diretor da Associação Brasileira de Cinema de Animação - ABCA) e por Marcos Magalhães (diretor do AnimaMundi e membro do Conselho da ABCA).

Foram eles:

Alessandro Correa (MG)
Cláudio Roberto (RJ)
Diego Stoliar (RJ)
Guilherme Coutinho (RJ)
Jonas de Faria Brandão (SP)
Meton Joffily (RJ)
Thomas Larson (SP)
Tomas Creus (RS)

Em seguida, o CTAv fez a remessa dos projetos, currículos e portfólios dos oito pré-finalistas ao NFB, que fez a seleção final dos dois animadores e disse ter se surpreendido com o alto nível de todos eles.

www.ctav.gov.br

Freeeeeelas

Também to correndo que nem um doido. Principalmente atrás de freelas rápidos que deêm muita grana :) , para pagar nesse mês ainda, é claro! Se alguém souber de trabalhos pequenos que possam ser feitos pela web e paguem rapidinho por favor entrem em contato, to precisando muuuuuito..... :P

Caramba!

Foi tudo muito de repente. Eu pouco saí do estado de São Paulo, portanto não tenho passaporte. Hoje estou dando uma corrida pra organizar todos os documentos, mas ainda estou enrolado, já que parte deles estão na casa dos meus pais na cidade de Sumaré, interior de São Paulo.

Espero que eu consiga tirar rápido, porque as próximas semanas vão ser muito corridas, uma vez que o Hothouse 4 começa já no dia 5 de março, e ainda tem uma porção de coisas para ver: Roupas de inverno, visto (que deve ser providenciado pelo consulado sem muitos problemas), contrato com o CTAv, cartão de crédito, além de ter que terminar de animar algumas cenas do nosso curta de conclusão de curso, "um lugar comum".

Ainda tem a minha colação de grau. Eu me formei em Imagem e Som pela UFSCar no final do ano passado, e minha formatura vai ser dia 1 de março. Não sei nem se estaremos aqui no Brasil neste dia!

Apesar de tanta enrolação, vou resolver tudo rapidinho. :)
Logo logo eu posto o meu projeto na íntegra também!

Cartão de Crédito Internacional

A primeira coisa que me indicaram fazer para ter uma estadia tranquila no Canadá foi tirar um cartão de crédito internacional. Na verdade acho que vou tirar dois, cada um em um banco diferente para evitar perda ou estravio e acabar dormindo na neve :)

Com eles vai ser possível sacar dinheiro, comprar normalmente em lojas ou comprar pela internet. No clima frio onde as pessoas podem ficar presas dentro de casa isso pode ser uma mão na roda. Quem sabe, de repente eu preciso comprar um colchão elétrico na Amazon.com....

Vou tentar pedir os dois com bandeira dupla (Master Card e Visa) pra facilitar ainda mais o processo.
Só não sei quanto tempo vai levar para emissão dos cartões, tomara que todo o processo se dê antes do dia da viagem.

Outra coisa que ainda vou averiguar é se a fatura vai precisar ser paga todo mês (pelos meus pais aqui no Brasil) ou se é possível fazer débito automático na conta onde o dinheiro do Ctav vai ser depositado.

Como vocês podem percerber eu não sei basicamente nada, vou ter que aprender bastante nessas semanas antes de partir para o Canadá. Vamos tentar deixar tudo aqui registrado, para os próximos aventureiros :P

Pra começar...

Então, pra começar vamos postar os projetos aqui no Blog, assim todos tem acesso e podem analisa-los, quem sabe até dar algumas dicas e idéias para nossos filmes... Qualquer ajuda é bem vinda até março, por favor colaborem :)

Basic love

Abaixo segue meu projeto como foi submetido ao NFB, sem botar nem tirar:

Artist Statement Outlining Idea:
The film begins with the Big Bang explosion. The unorganized mixture of cosmic matter blows energetically in abstract forms, strokes, colors and rhythm. In the bottom of the screen, a time counter shows how many “billions of years” remain to the end of the film (Starting with 13 billions). In a few seconds the mess begins to organize itself forming lots of stars and galaxies. Some planets and asteroids cross quickly before our eyes. Some stars get bigger and explode in millions of pieces. A big red planet approaches and we get close to its super hot surface that gradually becomes cooler and cooler until the atmosphere changes its color and water covers everything. We dive into the deeper and darker bottom of that ocean to finally find two microscopic basic elements that float lifelessly (The time counter decelerates and stops at 3 000 000 001 years).The elements touch themselves becoming one simple organism that begins to move. Suddenly, the counter jumps to 301 000 and the organism mutates into a man. He looks around and swims out of the screen.

Aesthetic Approach:
The film will have a “koyaanisqatsi'” cinematographic approach with a widescreen time-lapse camera capturing the cosmic dance in front of it. Time will accelerate (giving just enough information to let us feel what happens) and slow down (followed by the time counter speed) at some key moments to make everything clear and interesting to the viewer.
The visual style will change from abstract expressionism to mathematical minimalism as a metaphor for the natural order by what everything in the universe is bounded to, subliminally insinuating that life can only be possible in an organized environment. This also enables us to see the microscopic birth of life in a schematic and easier way.
The music style will be inspired on Phillip Glass’ minimalist vocal orchestra. The theme will change from a poetic and contemplative slow rhythm (at the Big Bang part) to a dramatic, fast-paced tempo, repetitive melody (at the birth of life) surprisingly emphasizing the slowest and smallest part of the movie. At the conclusion it abruptly closes with a strong and appealing silence (when men appear).

Story Intention:
The story suggests that the very birth of life was a 'chance encounter' by all means. It also illustrates how this microscopic phenomenon was fragile in the context of the macrocosmic transformations that was happening since the beginning of time. Consequently this statement brings an inevitable comparison between both moments suggesting that the viewers think about the place of mankind in the universe and about the meaning of their own life. It also creates some paradoxical questions in the subtext: Do the chances of life in the infinity grow or decrease? Is it improbable or inevitable?

Technical Notes:
I will try do develop the philosophy of use Flash as a painting canvas, emulating brush strokes of painters (like Pollock) or bringing strong visual styles and colors to the movie screen.
The slow motion parts of the film will be done with a mixture of full and digital cut out animation to bring a fluid and poetic quality to the movement.
The use of After Effects will bring some colors and texture fine-tunes, and will enable some fast lighting effects that are not Flash friendly.
The experience of this film will also be a great lab for my homemade Flash programmed tools and to test some new experimental techniques that I've been developing for this kind of “one man band” streamlined production.

Motivation behind this idea:
Talk about the secrets of the universe is one of majors themes that I want to work on as an artist.
I also want to do a film that step away from conventional rules of entertainment and fits between my art style and NFB production portfolio.
But more than everything I want to spend some quality artistic time in Canada, with nice people, who love animation and being paid and assisted to do my own film (Does anyone need more motivation than that?). I really, really, really want to go… I mean, artistically this ‘chance’ will be an important step to fully develop myself as an animation filmmaker!


RESUME
Name: Diego Stoliar Indig
Born:
07/22/1980
Living in: Rio de Janeiro - Brasil
Languages: Portuguese and English
Graduation: Film School (2008)
Level: Animator and Animator Director
Current Studio: 2DLab

Contacts:
www.diegostoliar.com

Artistic Lead Knowledge: Animation and Film directing.
Artistic Knowledge: Art direction, character design, layout, background paint, digital art, animatic and storyboard.
Technical Lead Knowledge: Flash and Mirage paperless animation, After Effects composition and digital cut out animation, Photoshop paint.
Other Knowledge: Flash Tool Development.
Areas of Development: script writing and music composition.

In-House Projects:

  • Why the Kangaroo jumps with two legs? (Series Pilot - Animation Director)
  • Where did the night come from? (Series Pilot - Animation Director)
    • 1st Prize: Animated Television Production, Professional Jury, 22nd Chicago International children’s Film Festival (2005)
    • 3rd Prize: Best short animation for children, Public Choice, 13th Animamundi (2005)
  • Mondo's Myths Opening (Animation Director)
  • One Wonderful Minute (Animator)
  • Toquinho in the Mondo's World (Editor and DVD designer)
  • Tic Tac Trupe (Conceptual Artist)
  • NEO – Next Evolution Online (Conceptual Artist)
  • My Big Big Friend (Conceptual Artist)

Some Commercial / Institutional Projects:

  • DVD XUXA 6 (Animator)
  • Pampili TV Spot (Animator)
  • Ressurgir TV Spot (Animation Director)
  • Menino Maluquinho TV Series (Animator and Effects Composer)
  • Petrobras Institutional Short (Animator and Editor)
  • Moreth Loquez Internet Shorts (Animator and Editor)
  • João Sabido Internet Shorts (Animator and Editor)
  • And all the other projects did on 2DLab since 2004

Personal Films:

  • Perforated ulcer with logged bacteria (One of the animation directors)
    • 14° ANIMA MUNDI (2nd Prize: Best Brazilian Animation)
    • 27° Guarnicê de Cinema do Maranhão (1st Prize: Best Animation)
    • 20ª Mostra de Vídeo de Santo André (1st Prize: Best Video by the Popular Jury and 2nd Prize: by the Official Jury)

Last Workshops and Courses:

  • Life Drawing Classes – Lydio Bandeira de Mello
  • Film Directing - Jorge Furtado
  • Harmony Software - ToonBoom Training
  • Character Design - Norbert Lafabrie (Gobelins School)
  • Advanced Animation - Aida Queiroz, César Coelho and Marcos Magalhães (Animamundi)
  • Scriptwriting for Animation Series - Tim Hill (Sponge Bob)
  • Flash Animation - Andrés Lieban (Puc-Rio)
  • Animation Workshop - César Coelho (PUC-Rio)
  • Animation Workshop - Marcelo Marão (Sesc-Rio)
  • And a LOT of other film and animation courses.

Biography:
I started my design school in 2002. The next year I was already working as a web designer with expertise in Flash animation as well as learning script languages for the web. Suddenly, I decide to take the risk and dedicate myself entirely to animation (a profession that practically doesn’t exist to mortal human beings in Brazil at that time).
In 2004 I was the first animator to join the 2Dlab studio staff.
A year latter the design school was just not working anymore, I was getting to technical. So I left it, enrolled myself in a film school and I started to take additional inspiring life drawing classes (much better!).
The following year was fulfilled with additional film and animation courses. At that time I also did my own first collective experimental film outside of the studio and I started to dedicate myself to develop my other talents like screenwriting.
Today the 2Dlab is one of the studios which are starting co-production projects with Canadians studios and I play a “in development” animation director role there.

Demo Reel: